Hey, I'm Shr
I am a Developer.
Ahoy!
Software engineer exploring the intersection of graphics, AI, and simulation. Focused on real-time rendering, procedural simulation, and interpretable neural networks, with prior experience in backend automation for supply chain systems.
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Skills
Versatile in leveraging diverse programming languages, frameworks, and tools to bring ideas to life.

Programming Languages

Experience in C++ for high-performance computing and Python for data analysis and automation.

Graphics and Game Development

Experience in using SFML for 2D game development and rendering, and OpenGL with ImGUI for real-time graphics simulations and GPU programming.

Version Control

Proficient in version control using Git and GitHub for collaborative projects.

Database

Managed and queried large databases using SQL and PL/SQL with SQL Developer and Toad. Experienced in creating and maintaining efficient packages and functions, optimizing query performance. Worked extensively with Oracle databases.

Web Development

Built dynamic websites using JavaScript, HTML, and CSS.

Frameworks

Experienced with React for front-end development and Flask for backend APIs.

Libraries

Proficient in scientific libraries for data analysis and visualization.

Development Tools

Familiar with various development tools and environments for efficient programming.
Experience

My professional journey and educational background

Work Experience

Blue Yonder

Technical Consultant

July 2021 - Present
  • Implemented BY-ESP for a major beverage manufacturer and a semiconductor company, improving supply chain efficiency during the deployment phase
  • Developed a Shell script to monitor service status within workflows, automatically restarting services when needed, reducing workflow runtime by 8%
  • Developed a Python script to automate data processing and parameter updates in batch workflows, reducing execution time from 2 hours to 30 minutes, eliminating the need for manual intervention
  • Debugged and resolved data issues, ORA errors, and optimized complex queries to efficiently handle large datasets
  • Designed and implemented a customer module in Oracle using PL/SQL and Shell/Bash scripting to track process runtimes within a large framework, triggering email alerts to designated teams when execution time exceeded the average threshold

Blue Yonder

Intern

February 2021 - June 2021
  • Supported frontend development of a web application using React, optimizing UI workflows to enhance support engineers' efficiency by 15%
  • led customer onboarding by validating Azure configurations (database, SRE, utility server) and application setup, documenting key phases, and ensuring a seamless transition to live deployment
My Projects
Here are a few of my projects I've worked on. You can find the source code for my personal projects on my GitHub profile.
Illustrations by PictoGraphic.io

Interactive 3D Rendering with OpenGL

This project explores the fundamentals of 3D rendering with OpenGL, featuring a collection of experiments and demonstrations. It integrates ImGui for real-time parameter adjustments, allowing interactive exploration of rendering techniques.
Goal
Fundamentals of 3D Rendering, Texture and Lighting Effects, Fractal Brownian Motion, Heightmap loading and tessellation for terrain generation, Model Loading and Processing, Particle Simulation, UI Integration
Tech Stack
C++, OpenGL, GLSL, ImGui, Assimp

Database migration application

A lightweight Flask-based web application for migrating DB schemas from private to cloud environments. Currently its only been implemented to migrate from SQL server or Oracle to AWS based DB services.
Goal
Backend Development, Database Migration, Cloud Integration, UI/UX Development
Tech Stack
Python, Flask, SQLAlchemy, HTML5, CSS3, Javascript

Prostate Cancer Segmentation

A comparative analysis of deep learning models for prostate cancer segmentation in MRI scans, focusing on U-Net, ResUNet, and OptUNet architectures.
Goal
Medical Image Segementation, Model Development and Training, Performance Evaluation, Comparative Analysis of Deep Learning Models, Data Preprocessing
Tech Stack
Python, TensorFlow, Keras

2D Game Engine

This project is a personal exploration of game development principles, resulting in a lightweight 2D game engine built in C++. Drawing inspiration from classic titles like Geometry Wars and Super Mario, the engine implements Object-Oriented Programming (OOP) principles and leverages the SFML library.
Goal
2D game engine development, Implemention of OOPs Concepts, ECS design pattern
Tech Stack
C++, SFML

Toxic Comments Classifier

A C++-based machine learning project for toxic comment classification. Leverages a custom-built multi-layer perceptron (MLP) architecture and GloVe word embeddings to achieve over 90% accuracy in distinguishing toxic from non-toxic comments in digital conversations.
Goal
Model Architecture Design, Feature Engineering, Model Training and Optimization, Evaluation and Testing
Tech Stack
C++, Python
Contact Me
Feel free to contact me anytime.